The Foundry Testimonials

  • “Almost every asset rendered by Weta for Avatar was painted to some extent in MARI. A typical character was around 150 to 170 patches, with 30 or more channels (specular, diffuse, sub-surface, etc) and 500k polygons at Sub-division level one. The full texture set ran to several tens of gigabytes, …

  • “In MARI you can use hundreds of 4k maps on a single object allowing you to paint to a level of detail never before attainable in other paint packages.”

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