1867 Adobe Testimonials

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  • “End-to-end order times have been reduced by an average of 10 days due to the efficiencies of Adobe Commerce.”

  • “The Adobe team understood our vision, the nuances of our business, and the cultural challenges we had to overcome with our customers. I saw how Adobe Commerce could establish us as a first mover in our market.”

  • “Where a typical sales process previously required 80 sheets of paper and as many as 17 wet signatures, our customers can now handle the entire experience on their computers or mobiles, with no need to visit a dealership.”

  • “It would have taken a long time to re-think every brand and start afresh. With our new environment, we can re-use 50% to 60% of our core content and components and then add in the rest of the more customized elements, which become part of our library moving forward.”

  • “When I first started, I was going to FedEx to fax and mail all these different documents that I would have to get signed, So just being able to sign something online is amazing.”

  • “Adobe has been great provocateurs of the right types of questions. They’ve helped us come back to our goal of making it simple and effortless for our customers.”

  • “The desire to take our project management and planning to the next level is what naturally drew us to Workfront.”

  • “Workfront has become our source of truth across marketing services.”

  • “We used to spend hours typing up edits. Now I can focus more on managing the project instead of trying to figure out what edits mean.”

  • “So much conversation happens now in Slack, whether on a team or 1-on-1 — I need Slack to integrate with Workfront. This integration helps us make Workfront the single source of truth.”

  • "Adobe Digital Publishing Suite gives us the ability to tear content apart and put it back together, while staying true to our underlying design principles."

  • “We’re seeing significant bottom-line benefits from using Adobe Experience Manager assets. Production costs are down and sales are up.”

  • “At the same time, I was worried about living up to players’ expectations. In addition to the graphics, the most difficult thing with this project was to deliver the game to the players as soon as possible. In order to do so, we had to produce a large number of assets simultaneously through parallel processes.”

  • “We were able to incorporate details that are fitting for modern resolutions, while maintaining the simple-yet-bold patchwork feeling that was unique to the ‘90s, when the original was released.”

  • "Our first Adobe Live Cycle ES implementation automated and increased the efficiency of existing workflow, and we saw an immediate return on investment. We are now positioned to provide world-class service to our internal and external constituents with a low total cost of ownership."