"Our plan is to have all students from 7-13 years old with their own device—and maybe even younger, excited for where their future in education technology will take them. “The main thing is to make it easy by taking it one step at a time."
"Choosing our favorite Showbie feature is like choosing among our own kids! One of the things we like is that each student can upload their reading tasks at home and we can hear them on the way to work or at home on our couch rather than use up one hour at school in the classroom— We really like the mobility of it."
Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
The Hāpara Instructional Management Suite enables educators to create visible, differentiated and focused learning experiences with Google Workspace for Education. Our tools help teachers see student efforts across Google Workspace applications, support collaborative assignments, encourage real-time engagement and highlight student browsing while empowering students to take control of their digital learning experience in a responsible and secure way. Regardless of whether students use iPads, Android tablets, desktop computers, laptops or mobile phones, Hāpara tools give teachers the management capability and insight into student efforts they need to deliver a 21st century education.
LearnZillion is a curriculum company dedicated to taking the highest quality curriculum and making it teacher friendly and classroom ready. Founded by two educators in 2011, LearnZillion is now used by more than 1 in 3 U.S. teachers. To learn more, visit www.learnzillion.com.