Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
Kickboard is a next-generation grade book-as-a-platform. Using Kickboard, teachers collect, analyze and share mission-critical data, including multiple assessments, standards mastery, reading growth, 21st-century skills, parent communication, and, most uniquely, student behavior and character strengths. The platform is built by educators foreducators and offers a simple yet powerful web-based dashboard to increase alignment, consistency, and real-time visibility of student performance across classrooms.
McGraw Hill is a empower the curious. Their market-leading innovations create a brighter future for learners, educators and institutions around the globe. Their vision Unlock the full potential of each learner. Their mission: Accelerate learning through intuitive, engaging, efficient and effective experiences.