“Simply Teaching Health and Wellness Wasn’t Enough. We Needed More Practical, Relatable Curriculum That Taught Them Life Skills for Optimal Health.”
“Students and their parents are increasingly concerned about the costs of textbooks, and digital content enables us to reduce costs for students, The McGraw Hill solution allows us to help students realize learning improvements by offering cutting-edge information at a reduced cost.”
Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
Kahoot! transforms presentations and training with engagement. With Kahoot!, you can create and host games in a live session, or assign self-paced games for remote training. It is used by executives, HR, L&D professionals, sales teams, and more for training, compliance, presentations and events, to connect and engage the audience. As well as energizing and exciting an audience, Kahoot! is a powerful formative assessment tool which helps trainers achieve better learning outcomes.
LearnZillion is a curriculum company dedicated to taking the highest quality curriculum and making it teacher friendly and classroom ready. Founded by two educators in 2011, LearnZillion is now used by more than 1 in 3 U.S. teachers. To learn more, visit www.learnzillion.com.