“We join academic rigor with the creativity of dance to engage the hearts and minds of young people in underserved communities, empowering them to excel both inside and outside the classroom.”
“Kickboard serves as the catch-all for our social emotional and behavior data, it has allowed us to provide consistency in our responses to behavior as well as a place to capture the data. Now, when we meet with teachers, families and leaders, the data is readily available.”

Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
McGraw Hill is a empower the curious. Their market-leading innovations create a brighter future for learners, educators and institutions around the globe. Their vision Unlock the full potential of each learner. Their mission: Accelerate learning through intuitive, engaging, efficient and effective experiences.
Showbie is used by hundreds of thousands of teachers and students in classrooms worldwide. Proudly based in Edmonton, Canada, their growing team is comprised of people who are passionate about empowering educators as they use technology to redefine and improve their classrooms. Showbie combines all of the essential tools for assignments, feedback, and communication in one easy-to-use, time-saving, assessment platform. Showbie also offers Socrative for realtime interactive quizzing and polling! No matter which devices you're using, Showbie and Socrative will work for you.











