40 Justinmind Testimonials

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  • “It was much easier to simulate the app on my iPhone and show it to developers than to write specifications about what an element should do.”

  • “Analysts talk to business people and IT people. We join them around great ideas. Not around long documents.”

  • “Closing the gap between my simpler wireframes and interactive prototypes. I chose Justinmind because it strikes a balance and it’s nailed what I need from prototyping.”

  • “Justinmind provides a unique opportunity to add great interactivity. With can finally show what we’re thinking about a design.”

  • “What differentiates Justinmind from other prototyping tools I’ve used is the granular level of creative control that the designer has access to.”

  • "Our potential users get to see and interact with the ideas that they’ve conveyed to us and it helps us to communicate our vision for the software to an increasingly visually-oriented audience."

  • “You want people to be able to see it, feel it, mess around with it themselves to get it just right. Prototyping is that missing piece in the puzzle; allowing us to break the bounds of innovation, without straining our resources.”

  • "Prototyping doesn’t “fit” into working with teams in an Agile environment, it IS the Agile environment."

  • “With Justinmind, I’m able to dig much deeper into my ideas than ever before.”

  • “Justinmind empowers me to design quicker and better. It’s excellent and it’s going to change the process at West Agile.”

  • "They had never been able to work with a vendor that in one session could turn around a prototype that they could visually see what they’d just told us. It immediately allowed us to gain execution trust and creative liberty."

  • "I found the support guys incredibly helpful and friendly, they always did their best to find a solution to all the problems and questions we threw at them."

  • “Justinmind is my number one design solution for creating wireframes and prototypes!”

  • “Engineers shouldn’t limit themselves to development and low-level technical issues. They should be getting into the design aspects, not graphical design, but interaction design.”

  • “The high-fidelity aspect is very very good—sometimes even too good for me. You can view the whole application in the prototyping tool.”