“Analysts talk to business people and IT people. We join them around great ideas. Not around long documents.”
"Interactive prototypes help us learn quickly and iterate, so that we can create great products."
“Justinmind empowers me to design quicker and better. It’s excellent and it’s going to change the process at West Agile.”
“You want people to be able to see it, feel it, mess around with it themselves to get it just right. Prototyping is that missing piece in the puzzle; allowing us to break the bounds of innovation, without straining our resources.”
"It’s a way of creating options for business. If a concept contributes to our vision for improving people’s lives and it has a good business model behind it, the rest of the organization will pick it up."
"They had never been able to work with a vendor that in one session could turn around a prototype that they could visually see what they’d just told us. It immediately allowed us to gain execution trust and creative liberty."
“The tool is simple enough to use that it doesn’t in any way slow my work process down, what is does is it speeds it up and that is important.”
"Our potential users get to see and interact with the ideas that they’ve conveyed to us and it helps us to communicate our vision for the software to an increasingly visually-oriented audience."
“Managing inconsistent cash flow is a challenge and the current solutions are frustrating to use and don’t work well with fluctuations. So, we are creating a solution that is simple, smart and personalized.”
"Our team uses Justinmind to share ideas, collaborate, test assumptions, and prototype multiple design concepts for our web and mobile applications."
“My developer didn’t believe me when I told him my prototype wasn’t a real app. It felt and executed as much like an app as anybody could get it to.”
"Prototyping doesn’t “fit” into working with teams in an Agile environment, it IS the Agile environment."
“The behavior of the login was the easiest part to create because the definition of conditions is very intuitive in Justinmind. We defined several users and passwords to perform usage tests as well as the respective conditions. Then we were able to give access to the following screen in minutes once we had all the UI elements in place.”
“Requirements definition has always been a problem in software, and making it come to light with interactive prototyping really made a difference to a lot of people.”
“It was much easier to simulate the app on my iPhone and show it to developers than to write specifications about what an element should do.”