“Closing the gap between my simpler wireframes and interactive prototypes. I chose Justinmind because it strikes a balance and it’s nailed what I need from prototyping.”
“The tool is simple enough to use that it doesn’t in any way slow my work process down, what is does is it speeds it up and that is important.”
“What they need to do is learn how to learn a new tool, quickly. We consider this a very important aspect of learning for which Justinmind has been an integral element.”
“One of the strongest things about Justinmind is that it’s more than just a prototyping tool, it embodies the end product.”
“The students thought about things in a very different way from us. If they hadn’t have been able to use Justinmind, it would have just been another written description.”
"With the ability to create prototypes across different screen sizes and devices, we are able to validate hypotheses prior to creative design and build."
"Our potential users get to see and interact with the ideas that they’ve conveyed to us and it helps us to communicate our vision for the software to an increasingly visually-oriented audience."
“Justinmind not only allows you to create great user experiences, it’s actually been designed with its users in mind.”
“We look at the business with four difference lenses: customers, prospects, stakeholders and employees.”
"Our team uses Justinmind to share ideas, collaborate, test assumptions, and prototype multiple design concepts for our web and mobile applications."
“The behavior of the login was the easiest part to create because the definition of conditions is very intuitive in Justinmind. We defined several users and passwords to perform usage tests as well as the respective conditions. Then we were able to give access to the following screen in minutes once we had all the UI elements in place.”
“What differentiates Justinmind from other prototyping tools I’ve used is the granular level of creative control that the designer has access to.”
“Engineers shouldn’t limit themselves to development and low-level technical issues. They should be getting into the design aspects, not graphical design, but interaction design.”
“My developer didn’t believe me when I told him my prototype wasn’t a real app. It felt and executed as much like an app as anybody could get it to.”
“Requirements definition has always been a problem in software, and making it come to light with interactive prototyping really made a difference to a lot of people.”