Classcraft is a free online, educational role-playing game that teachers and students play together in the classroom. By using many of the conventions traditionally found in games today, students can level up, work in teams, and earn powers that have real-world consequences. Acting as a gamification layer around any existing curriculum, the game transforms the way a class is experienced throughout the school year.
Kahoot! transforms presentations and training with engagement. With Kahoot!, you can create and host games in a live session, or assign self-paced games for remote training. It is used by executives, HR, L&D professionals, sales teams, and more for training, compliance, presentations and events, to connect and engage the audience. As well as energizing and exciting an audience, Kahoot! is a powerful formative assessment tool which helps trainers achieve better learning outcomes.
Kickboard is a next-generation grade book-as-a-platform. Using Kickboard, teachers collect, analyze and share mission-critical data, including multiple assessments, standards mastery, reading growth, 21st-century skills, parent communication, and, most uniquely, student behavior and character strengths. The platform is built by educators foreducators and offers a simple yet powerful web-based dashboard to increase alignment, consistency, and real-time visibility of student performance across classrooms.