Waste is an independent creative agency founded in 2006 connect entertainment brands with their fans, to drive creativity, culture and commercial success. A virtuous circle call ‘Brands powering fans, powering brands. Clients include the mobile gaming giant, Supercell (Clash of Clans, Brawl Stars) remit is player acquisition and retention, built around community listening and high-speed, high-quality content creation also work with the mighty Nintendo, creating TV, OOH and integrated marketing campaigns, for both hardware and software. Other notable clients include Riot Games (League of Legends), Ubisoft, Sega, Verizon Media and most recently Zynga.
“Working on a project like this tickled many of our cravings as animators. By far the most exciting part of the project was the level of reverse engineering that was involved to achieve a look and feel that felt familiar to all those hardcore gamers.”
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